Staredit Network > Starcraft I Database > File: Untitled Scenario.

Sunken Treasure
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Untitled Scenario.
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Filename: Doodads Compilation.scm
Filesize: 52.84KB

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File Information
General
Uploaded on:Nov 17 2009, 11:23 pm
Uploaded by:payne
Author:|557|
Downloads:606

Map-Data
Tileset:Jungle
Dimension:128x128

Forces
Force 1
Rescuable (Zerg)
Rescuable (Terran)
Rescuable (Protoss)
Rescuable (Zerg)
Rescuable (Terran)
Rescuable (Protoss)
Rescuable (Zerg)
Rescuable (Terran)
Force 2
Force 3
Force 4

Map-Statistics
Units:0
Triggers:0
Locations:1
Strings:516
File Description
Basically, this map contains a lot of small pieces of blends/doodads (only for Dirt and High Dirt) that you can copy+paste into your terrain. It also gives a huge piece of Dirt intensive-doodads placement.

Works from samsizzle, WoodenFire and payne.

http://www.staredit.net/topic/7800/ <-- The brush "Doodads" contains even more stuff and the totality of this map

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Comments
samsizzle wrote on Nov 20 2009, 9:22 pm:
alright i see how it is

payne wrote on Nov 18 2009, 8:32 pm:
I've made this with the brush in mind.
The point was to have little pieces of things used a lot when placing doodads so that I can open the brush, select a random shit, place it randomly, select an other random shit and place it randomly again... it's not really a doodad compilation, the file name is somewhat wrong ;)

And you better be working on that tutorial, it is an important one! >:O

samsizzle wrote on Nov 18 2009, 7:54 pm:
Lol payne I dont think this is really a proper doodad compilation, i mean you just copied and pasted whole pieces from other stuff that only applies to a very narrow view of terraining. Im working on my tut by the way.

[02:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[02:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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