Download Unit ViewerPut together a program for examining unit details in-game.
No setup required, just be sure to
unblock the file before running
![](http://www.staredit.net/skins/1/images/expand.png)
![](http://puu.sh/kxJrC/c4ebd24a54.png)
Double click units in the tree to see their details.
The summary of units in the trees is formatted: "[INDEX] (PLAYER) NAME {UNITID}"
Perhaps the most obvious advantage is the ability to check which indexes your units occupy after you start the map.
Download Unit Viewer
Post has been edited 5 time(s), last time on Oct 4 2015, 3:50 am by jjf28.
TheNitesWhoSay - Clan Aura -
githubReached the top of StarCraft theory crafting 2:12 AM CST, August 2nd, 2014.
2015-10-03 Updates
- Rewrote in C#
- Ability to view the details of individual units
- Ability to view the details of spirit units
- Ability to freeze and unfreeze StarCraft
- No longer auto-scrolls
- Better unit summaries
Ninja - Selected units added to tree
Post has been edited 1 time(s), last time on Oct 4 2015, 4:47 am by jjf28.
TheNitesWhoSay - Clan Aura -
githubReached the top of StarCraft theory crafting 2:12 AM CST, August 2nd, 2014.
Having some trouble using this program. I extracted the file to my starcraft directory and unblocked it, but the program just stays on the waiting for starcraft message when I load a map.
None.
It should automatically change to " - Active" when StarCraft is loaded.
For now try running as admin; tho that likely won't work so I'll make a version with some more debug stuff ~Wednesday so we can track down & fix the problem.
TheNitesWhoSay - Clan Aura -
githubReached the top of StarCraft theory crafting 2:12 AM CST, August 2nd, 2014.
Thanks for the quick reply! Yeah admin mode did not help.
Quick update: I added a tab for showing current death counters values.
TheNitesWhoSay - Clan Aura -
githubReached the top of StarCraft theory crafting 2:12 AM CST, August 2nd, 2014.
Oooh, this will be quite handy for debugging.
None.
![](/uploads/avatars/918.png?297825761)
We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
Quick update: I added a tab for showing current death counters values.
Hi! Thank you very much for this awesome tool! Wish I knew about it years ago.
One question, could you please add base armor, armor, armor upgrades, damage, and shield upgrades as well, because that would be really, really useful to see?
For example there are enemy buildings like turrets, cannons, spores, whose armor and damage you can't see, unless you open the map. Opening the map is not always possible if it's locked, and checking out those values through other means is cumbersome.
Regarding shield upgrades, there are EUD maps where, for example, there's a terran enemy that has a turret with shields, but you can't see how many shield upgrades it has, because that terran enemy never spawns a protoss unit nor has any protoss buildings that you could click for checking out the shield upgrades.
Also, this scenario could take place for an EUD map, there's a terran enemy that has only a wall of spores, where each spore acts like an ultralisk that has a base armor of 10, starts off with 50 armor, but also benefits of armor upgrades. That terran enemy has only an evolution chamber with the ability to get further carapace upgrades every now and then. In this case you can't click anything to check out those enemy stats in game.
Post has been edited 1 time(s), last time on Mar 9 2022, 11:53 am by NiceNowIHaveAName.
None.